A Live Roleplaying Adventure for Ages 11-14
Build a character. Join a team. Save the realm.
Solve puzzles. Make choices. Face monsters. Roll dice.
Every hero has a role. Which one are you?
Maps, compasses, and curiosity. You find the path others miss.
Sharp eyes, steady aim. You protect the party from a distance.
Spells, scrolls, and ancient knowledge. When words fail, magic speaks.
Shadows are your friend. Locks, traps, and secrets. Nothing stops you.
Gadgets, gizmos, and "what if I tried this?" You build solutions.
Stories, songs, and silver tongue. You inspire allies and charm enemies.
A desert realm of ancient ruins, hidden oases, and dangerous creatures. Your adventure begins in Flamespire Village.
Pick your class, customize your look, choose your skills. Get an AI-generated portrait of YOUR character.
You'll need each other. Every class has strengths the others don't. No solo heroes here.
Talk your way past guards, sneak through shadows, or charge in swinging. No single "right answer."
Between sessions, check your inventory, write in your journal, and see what's happening in Endhaven.
Never played a tabletop RPG? No problem. We'll teach you everything. Already a pro? You'll love the original world and fresh challenges.
Limited to 15 adventurers: 3 parties of 5
Between sessions, dive deeper into your adventure. Track your progress, chat with your AI companion, and write in your character journal.
See your progress, upcoming sessions, and character stats all in one place.
Your AI companion helps you reflect on challenges, set goals, and think through problems.
Review what happened, reflect on your choices, and prepare for what's next.
Quick catch-up on last session. Where were we? What's the plan?
The Game Master presents the situation. Your party decides what to do. Dice rolls determine what happens.
What worked? What didn't? Quick reflection before heading out.
Session length: ~90 minutes | Group size: 5 per party | Ages: 11-14
Spring 2026 · Dates TBD based on interest
$275
for 6 sessions
$200
for 6 sessions
$75 off thanks to Seekonk Cultural Council
13 sponsored spots available for Seekonk residents
Additional assistance available for families with financial need.
No. Quest! is an enrichment program, not therapy. That said, it's designed by professionals who know how to create spaces where young people feel safe, included, and empowered. Think of it as a really well-designed game night, not a clinical intervention.
Seth Callina is a veteran game master with 15 years of facilitation experience. The program is designed in partnership with Evan Colbert, LICSW, a licensed clinical social worker with 27 years of experience in child and family counseling. This isn't D&D in someone's basement. It's professionally designed and thoughtfully run.
Teamwork. Speaking up. Thinking through problems. Listening to others. Handling setbacks. They won't realize they're learning any of this. They'll just be trying to save Endhaven. That's the point.
Curious about RPGs, fantasy, or games like D&D? Yes. Shy or socially anxious? Also yes, small groups and a skilled facilitator help. Already a tabletop pro? Still yes, they'll get to be a leader. Reach out if you're unsure.
About the sponsored rate: Thanks to the Seekonk Cultural Council, we can offer $75 off for Seekonk residents. If you need additional help, just ask. We don't want cost to be a barrier.
Game Master
15 years running tabletop adventures. His family founded Mastermind Adventures in 2015, offering programs for young adventurers ever since.
Program Director
27 years working with young people and families. Designs programs where everyone feels welcome.
"My son has always wanted to try D&D but felt intimidated. Quest! gave him a way in, and he came home every week talking about his team and what they accomplished together."
"I didn't know anyone when I started, but by the second week we were already planning together and laughing. My character is a Rogue and I saved our whole party from a trap."
"What impressed me was how naturally the kids practiced communication and problem-solving. They didn't even realize they were learning. They were just playing."
Help us plan the perfect program for Seekonk families. Tell us what works for you, and we'll be in touch with details.
This program is supported in part by a grant from the Seekonk Cultural Council, a local agency supported by the Mass Cultural Council, a state agency.