A Live Roleplaying Adventure for Ages 11-14

Quest! Champions of Endhaven

Build a character. Join a team. Save the realm.

Solve puzzles. Make choices. Face monsters. Roll dice.

6 Sessions Small Groups Seekonk, MA
Join the Interest List

Choose Your Class

Every hero has a role. Which one are you?

Explorer

Explorer

Maps, compasses, and curiosity. You find the path others miss.

Hunter

Hunter

Sharp eyes, steady aim. You protect the party from a distance.

Mage

Mage

Spells, scrolls, and ancient knowledge. When words fail, magic speaks.

Rogue

Rogue

Shadows are your friend. Locks, traps, and secrets. Nothing stops you.

Inventor

Inventor

Gadgets, gizmos, and "what if I tried this?" You build solutions.

Bard

Bard

Stories, songs, and silver tongue. You inspire allies and charm enemies.

The World of Endhaven

A desert realm of ancient ruins, hidden oases, and dangerous creatures. Your adventure begins in Flamespire Village.

Map of Endhaven
Flamespire Village Whispering Hills Sunken Canyons Crystal Dunes The Woodlands

How It Works

Build Your Hero

Pick your class, customize your look, choose your skills. Get an AI-generated portrait of YOUR character.

Join a Party of 5

You'll need each other. Every class has strengths the others don't. No solo heroes here.

Make Choices That Matter

Talk your way past guards, sneak through shadows, or charge in swinging. No single "right answer."

Your Character Portal

Between sessions, check your inventory, write in your journal, and see what's happening in Endhaven.

Never played a tabletop RPG? No problem. We'll teach you everything. Already a pro? You'll love the original world and fresh challenges.

Limited to 15 adventurers: 3 parties of 5

Your Digital Character Portal

Between sessions, dive deeper into your adventure. Track your progress, chat with your AI companion, and write in your character journal.

Quest Portal Dashboard

Track Your Quest

See your progress, upcoming sessions, and character stats all in one place.

AI Companion Chat

Chat with Your Companion

Your AI companion helps you reflect on challenges, set goals, and think through problems.

Session Progress

Session Recaps

Review what happened, reflect on your choices, and prepare for what's next.

What a Session Looks Like

1

Recap & Regroup

Quick catch-up on last session. Where were we? What's the plan?

2

The Adventure

The Game Master presents the situation. Your party decides what to do. Dice rolls determine what happens.

3

Debrief

What worked? What didn't? Quick reflection before heading out.

Session length: ~90 minutes  |  Group size: 5 per party  |  Ages: 11-14

Program Details

Spring 2026 · Dates TBD based on interest

Standard Rate

$275

for 6 sessions

Additional assistance available for families with financial need.

For Parents

Is this therapy?

No. Quest! is an enrichment program, not therapy. That said, it's designed by professionals who know how to create spaces where young people feel safe, included, and empowered. Think of it as a really well-designed game night, not a clinical intervention.

Who's running this?

Seth Callina is a veteran game master with 15 years of facilitation experience. The program is designed in partnership with Evan Colbert, LICSW, a licensed clinical social worker with 27 years of experience in child and family counseling. This isn't D&D in someone's basement. It's professionally designed and thoughtfully run.

What will my kid actually learn?

Teamwork. Speaking up. Thinking through problems. Listening to others. Handling setbacks. They won't realize they're learning any of this. They'll just be trying to save Endhaven. That's the point.

Is this right for my kid?

Curious about RPGs, fantasy, or games like D&D? Yes. Shy or socially anxious? Also yes, small groups and a skilled facilitator help. Already a tabletop pro? Still yes, they'll get to be a leader. Reach out if you're unsure.

About the sponsored rate: Thanks to the Seekonk Cultural Council, we can offer $75 off for Seekonk residents. If you need additional help, just ask. We don't want cost to be a barrier.

Meet Your Game Master

Seth Callina

Seth Callina

Game Master

15 years running tabletop adventures. His family founded Mastermind Adventures in 2015, offering programs for young adventurers ever since.

Evan Colbert

Evan Colbert, LICSW

Program Director

27 years working with young people and families. Designs programs where everyone feels welcome.

What People Are Saying

"My son has always wanted to try D&D but felt intimidated. Quest! gave him a way in, and he came home every week talking about his team and what they accomplished together."

- Parent of 12-year-old participant

"I didn't know anyone when I started, but by the second week we were already planning together and laughing. My character is a Rogue and I saved our whole party from a trap."

- Quest! participant, age 13

"What impressed me was how naturally the kids practiced communication and problem-solving. They didn't even realize they were learning. They were just playing."

- Elementary school librarian

Ready for Adventure?

Your party is waiting. Join the quest.

Sign Up Now

Join the Interest List

Help us plan the perfect program for Seekonk families. Tell us what works for you, and we'll be in touch with details.

Parent/Guardian Information
Participant Information
Seekonk residency required for SCC-sponsored rate
Help Us Plan

This program is supported in part by a grant from the Seekonk Cultural Council, a local agency supported by the Mass Cultural Council, a state agency.