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The Wizarding Alumni Dinner

The school must elect a new Headmaster. Half the table secretly serves the Dark Lord.

10–60 players · social deduction · 2 hours
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The old school's graduates gather for their annual dinner, and this year the table must elect a new Headmaster. But not everyone at the feast is who they claim. Some of you secretly answer to the Order; the rest serve the Dark Lord. Every nomination, every vote, every whispered alliance tips the balance — and no one knows for certain who sits on which side. Read the room, trust carefully, and root out the dark-lord supporters before they take the school. Unless, of course, the shadow is your master — then simply smile, and wait.


How the Night Unfolds

  1. 01

    You arrive for the reunion, take your house and your seat, and receive a secret allegiance — the Order, or the Dark Lord. Tell no one.

  2. 02

    Round by round, the table nominates and elects its leaders and enacts their decrees. Each one shifts the balance toward the Order or the shadow, while every guest reads the room for traitors.

  3. 03

    The night ends one of two ways: the Order exposes the Dark Lord's people in time, or the supporters quietly seize the school. Only then are the true allegiances revealed.

Coming this fall

The Wizarding Alumni Dinner is our hidden-role social deduction night — think Secret Hitler in robes. The school’s graduates gather to elect a new Headmaster, but half the table secretly serves the Dark Lord. Votes, accusations, and quiet alliances decide whether the Order holds the school or the shadow takes it. It plays beautifully over dinner, and makes a great adult fundraiser.

It’s in final preparation now. Leave your details below and we’ll write to you the moment dates open.

Be First to Know

The Wizarding Alumni Dinner launches this fall. Leave your name and we'll email you the moment dates open — no spam, just the announcement.