Designed for Libraries

Creative Programs That Get Teens Through the Door

Facilitator-led adventures in collaborative storytelling, guided role-play, and imaginative problem-solving — delivered at your library or virtually.

Ages 10-17 · We Come to You · No Prep Required
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What We Do

Mastermind Adventures brings facilitator-led creative programs to libraries. Our sessions use collaborative storytelling, guided role-play, and hands-on creative challenges to engage teens who might not show up for traditional library programming.

Every session is designed, facilitated, and run by our team. Your staff doesn't need to prep, manage, or clean up. We show up, run the program, and leave your teens asking "When's the next one?"

Living Literature

Our programs are inspired by the books your teens already love — Harry Potter, Percy Jackson, and more — and bring those worlds to life through guided play, teamwork, and creative problem-solving. It's programming that connects directly to your collection.

How It Works in Libraries

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We Come to You

In-person at your library or virtual via video. We bring everything needed — no special equipment or setup from your staff.

🎯

Facilitator-Led

Every session is run by an experienced facilitator. Your staff can observe, participate, or step away entirely.

📐

Works in Any Space

Meeting rooms, multipurpose spaces, gymnasiums, or outdoors — we'll adapt the program to whatever you have available.

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Flexible Formats

Single-session pilots, multi-week series, or one-time special events. We'll shape the program to fit your calendar and goals.

Programs We Bring to Libraries

Each program is designed around the same goal: get teens engaged, collaborating, and coming back. Here's what that looks like in practice.

Quest!

Guided Role-Play Adventure

Teens build characters and work as a team to solve puzzles, make decisions, and navigate a story world. Think collaborative storytelling meets strategy game. No experience needed.

Builds: teamwork, communication, creative problem-solving

Mythmakers

World-Building Workshop

Teens create their own fictional worlds — maps, cultures, histories, creatures. Part creative writing, part collaborative design. Works great as a series or a single session.

Builds: creative writing, systems thinking, collaboration

Tabletop RPG Sessions

Guided Game Nights

A professional game master runs an original tabletop RPG session for your teens. Small groups, original stories, dice-rolling fun. We teach the rules — they just show up.

Builds: social skills, strategic thinking, active listening

Mini LARPs

Live-Action Scenarios

Short, self-contained live-action experiences where teens step into roles and work together to solve challenges. Low-barrier, high-energy, and surprisingly social.

Builds: confidence, improvisation, group coordination

Blaster Battles

Team Strategy Games

Foam blaster team games with structure, objectives, and strategy. Teens work in squads, develop tactics, and compete in scenario-based missions. Loud, active, and wildly popular.

Builds: leadership, sportsmanship, physical activity

Not sure which program fits? That's what the conversation is for. We'll help you pick based on your space, audience, and goals.

Bonus: Free Adventure Letters for Every Participant

Every teen who attends a program receives a free 3-month subscription to our Adventure Letters series — personalized story letters delivered to their home, extending the adventure long after the session ends.

Learn more about Adventure Letters →

Why Libraries Book Us

Teen Attendance

These programs attract teens who don't typically come to the library — and bring them back for more.

Screen-Free Engagement

Entirely analog. No devices, no apps. Just face-to-face interaction, imagination, and collaboration.

Low-Barrier Participation

No prior experience, no homework, no sign-up forms for teens to fill out. They just show up and play.

Zero Staff Prep

We handle everything: materials, facilitation, setup, and breakdown. Your team doesn't lift a finger.

About Mastermind Adventures

We've been designing and running immersive educational programs for young people since 2015. Our facilitators have over a decade of experience working with schools, libraries, community organizations, and families across southeastern Massachusetts.

Our programs are designed by professionals who understand how to create spaces where every young person feels welcome, included, and empowered to participate — whether they're outgoing or reserved, experienced gamers or completely new to this kind of play.

10+ Years of experience
24 Libraries served
1000s Young people served

Registered performer with the Massachusetts Board of Library Commissioners

Trusted by Libraries Across Massachusetts

We've delivered programs at public libraries from the South Shore to the Merrimack Valley — and everywhere in between.

Bellingham Billerica Burlington Dedham Georgetown Grafton Hudson Medway Middleboro Newburyport Newton Norton Sandwich Sherborn Somerset Stoughton Stow Swansea Wellesley Westfield Westford Westwood Wilmington Worcester

Plus schools, scouts, recreation departments, museums, and community organizations across MA and RI.

What does it cost?

Programs are session-based and comparable to other facilitated teen programming. Pricing depends on format, duration, and number of sessions. We're happy to work within your programming budget.

Single sessions, multi-week series, and special event formats available.

Let's Talk About Your Library

Tell us a bit about your library and what you're looking for. We'll follow up with program options and pricing that fit your needs.

Want to Explore Further?

Visit our main site to see all our programs, story worlds, and what makes Mastermind Adventures different.

Explore Mastermind Adventures